Zrǟ Mbomfo̠ Hadfow (/zraː/ /ˈmbomfo̠/ [fair; just] [cotton; cloth; napkin]) is a subtropical Large City located in the Zde̜ze̜ Moot of the Rosid.
The name Zrǟ Mbomfo̠ Hadfow is derived from the Goblin language, as Zrǟ Mbomfo̠ Hadfow was founded by Ecrodu, who was culturaly Wood Elf.
Climate
Zrǟ Mbomfo̠ Hadfow has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Zrǟ Mbomfo̠ Hadfow receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of rain during the fall. Zrǟ Mbomfo̠ Hadfow covers an area of nearly 157 km2 (62 mi2), and an average elevation of 2666 m (8746 ft) above sea level.
Overview
Zrǟ Mbomfo̠ Hadfow was founded durring the late 11th century, by Ecrodu. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Ecrodu.
Zrǟ Mbomfo̠ Hadfow was built using the conventions of Wood Elf durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Zrǟ Mbomfo̠ Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Zrǟ Mbomfo̠ Hadfow is buildings are arranged arround a network of broad packed earth streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Zrǟ Mbomfo̠ Hadfow is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.
Civic Infrastructure
Zrǟ Mbomfo̠ Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Zrǟ Mbomfo̠ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zrǟ Mbomfo̠ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zrǟ Mbomfo̠ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zrǟ Mbomfo̠ Hadfow's parks.
Zrǟ Mbomfo̠ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zrǟ Mbomfo̠ Hadfow.
Zrǟ Mbomfo̠ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zrǟ Mbomfo̠ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zrǟ Mbomfo̠ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zrǟ Mbomfo̠ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zrǟ Mbomfo̠ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zrǟ Mbomfo̠ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zrǟ Mbomfo̠ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zrǟ Mbomfo̠ Hadfow's public wards, blessings, and other arcane systems.
Zrǟ Mbomfo̠ Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Zrǟ Mbomfo̠ Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zrǟ Mbomfo̠ Hadfow's grid is powered by a boiler and turbine based power plant.
Zrǟ Mbomfo̠ Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Zrǟ Mbomfo̠ Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Zrǟ Mbomfo̠ Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Zrǟ Mbomfo̠ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zrǟ Mbomfo̠ Hadfow's natural decorations nor waterways.
Zrǟ Mbomfo̠ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zrǟ Mbomfo̠ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zrǟ Mbomfo̠ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Zrǟ Mbomfo̠ Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Zrǟ Mbomfo̠ Hadfow's garrison was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
In Zrǟ Mbomfo̠ Hadfow sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.
The Flea, Giant near Zrǟ Mbomfo̠ Hadfow are known to be a mutant strain of the creature.
Zrǟ Mbomfo̠ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Wild Magic energies of tier 2 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 74
Farmers: 119
Farm Laborer: 161
Hunters: 137
Milk Maids: 92
Ranchers: 46
Ranch Hands: 104
Shepherds: 100
Farmland: 149912 m2
Cattle and Similar Creatures: 9276
Poultry: 111321
Swine: 7421
Sheep: 371
Goats: 74
Horses, Mounts, and Beasts of Burden: 3710
Craftsmen
Arms and Toolmakers: 80
Blacksmiths: 84
Bookbinders: 46
Buckle-makers: 50
Cabinetmakers: 86
Candlemakers: 123
Carpenters: 110
Clothmakers: 100
Coach and Harness Makers: 39
Coopers: 90
Copper, Brass, Tin, Zinc, and Lead Workers: 49
Copyists: 36
Cutlers: 30
Fabricworkers: 82
Farrier: 212
Furriers: 24
Glassworkers: 115
Gunsmiths: 83
Harness-Makers: 36
Hatters: 79
Hosiery Workers: 26
Jewelers: 42
Leatherwrights: 100
Locksmiths: 37
Matchstick makers: 59
Musical Instrument Makers: 53
Painters, Structures and Fixtures: 45
Paper Workers: 56
Plasterers: 49
Pursemakers: 65
Roofers: 41
Ropemakers: 38
Rugmakers: 35
Saddlers: 65
Scabbardmakers: 85
Scalemakers: 39
Scientific, Surgical, and Optical Instrument Makers: 23
Sculptors, Structures and Fixtures: 36
Shoemakers: 35
Soap and Tallow Workers: 114
Tailors: 200
Tanners: 45
Upholsterers: 53
Watchmakers: 52
Weavers: 106
Whitesmiths: 30
Merchants
Adventuring Goods Retellers: 26
Arcana Sellers: 25
Beer-Sellers: 50
Booksellers: 60
Butchers: 106
Chandlers: 109
Chicken Butchers: 107
Entrepreneurs: 38
Fine Clothiers: 88
Fishmongers: 90
Florists: 22
Potion Sellers: 62
Resellers: 142
Spice Merchants: 49
Wine-sellers: 74
Wheelwright: 59
Woodsellers: 35
Service workers
Bakers: 168
Barbers: 172
Coachmen: 53
Cooks: 148
Doctors: 76
Gamekeepers: 55
Grooms: 32
Hairdressers: 123
Healers: 101
Housekeepers: 112
Housemaids: 218
House Stewards: 109
Inns: 34
Laundry maids: 74
Maidservants: 132
Nursery Maids: 70
Pastrycooks: 132
Restaurateur: 137
Tavern Keepers: 137
Specialized Laborer
Ashworkers: 50
Bleachers: 34
Chemical Workers: 21
Coal Heavers: 77
In-Town Couriers: 88
Long Haul Couriers: 86
Dockyard Workers: 75
Gas Workers: 18
Hay Merchants: 31
Leech Collectors: 89
Millers: 82
Miners: 80
Oilmen and Polishers: 58
Postmen: 88
Pure Finder: 47
Skinners: 112
Sugar Refiners: 21
Tosher: 57
Warehousemen: 161
Watercarriers: 81
Watermen, Bargemen, etc.: 97
Skilled Laborers
Accountants: 48
Alchemist: 54
Clerk: 74
Dentists: 36
Educators: 98
Engineers: 55
Gardeners: 37
Mages: 27
Plumbers: 39
Pharmacist: 44
Professors: 16
Scientists: 27
Wizards: 16
Civil Servants
Adventurers: 35
Bankers: 55
Civil Clerks: 80
Civic Iudex: 42
Consultants: 23
Exorcist: 92
Fixers: 44
Kami Clerk: 72
Landlords: 74
Lawyers: 42
Legend Keepers: 63
Militia Officers: 285
Monks, Monastic: 115
Monks, Civic: 119
Historian, Oral: 82
Historian, Textual: 44
Policemen, Sheriffs, etc.: 80
Priests: 137
Rangers: 50
Rat Catchers: 54
Scholars: 57
Spiritualist: 66
Slayers: 21
Storytellers: 151
Military Officers: 112
Cottage Industries
Brewers: 106
Comfort Services: 142
Enchanters: 40
Herbalists: 39
Jaminators: 137
Needleworkers: 137
Potters: 60
Preserve Makers: 109
Quilters: 53
Seamsters: 168
Spinners: 112
Tinker: 39
Weaver: 95
Artists
Actors: 38
Architects: 14
Bards: 55
Costumers: 23
Dancers: 44
Drafters: 24
Engravers: 30
Fine Furniture Carpenters: 18
Glaziers: 40
Inlayers: 36
Musicians: 115
Painters, Art: 19
Playwrights: 39
Sculptors, Art: 31
Wood Carvers: 115
Writers: 123
Produce Industries
Butter Churners: 127
Canners: 119
Cheesmakers: 123
Ice Merchants: 16
Millers: 67
Picklers: 59
Smokers: 45
Stockmakers: 42
Tobacconists: 54
Tallowmakers: 82
13821 of Zrǟ Mbomfo̠ Hadfow's population work within a Foundational Occupation.
759 work in Agriculture
3083 work as Craftsmen
1142 work as Merchants
2083 work as Service Workers
1453 work as General Laborers
571 work as Skilled Laborers
1995 work as Civil Servants
1237 work in Cottage Industries
764 work as Artists
734 work in Produce Industries
21431 of Zrǟ Mbomfo̠ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1855 (5%) are noncontributers.
Points of Interest
A great magical Working has been a critical part of Zrǟ Mbomfo̠ Hadfow since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.
POI
History
The the a cup of Transmutation, an a cup imbued with notable amounts of Transmutation energies was created in Zrǟ Mbomfo̠ Hadfow by in time immemorial, reportedly some time during the early 2nd century.