Large City: Zrǟ Mbomfo̠ Hadfow

Zrǟ Mbomfo̠ Hadfow

Zrǟ Mbomfo̠ Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceZde̜ze̜ Moot
RegionLoyæqelà Rûko Meadows
Founded983
Community LeaderLord Trèbë
Area157 km2 (62 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation2666 m (8746 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population37107
Population Density236 people per km2 (598 people per mi2)
Town AuraNecromancy
Naming
Native nameZrǟ Mbomfo̠ Hadfow
Pronunciation/zraː/ /ˈmbomfo̠/
Direct Translation[fair; just] [cotton; cloth; napkin]
Translation[Not Yet Translated]

Zrǟ Mbomfo̠ Hadfow (/zraː/ /ˈmbomfo̠/ [fair; just] [cotton; cloth; napkin]) is a subtropical Large City located in the Zde̜ze̜ Moot of the Rosid.

The name Zrǟ Mbomfo̠ Hadfow is derived from the Goblin language, as Zrǟ Mbomfo̠ Hadfow was founded by Ecrodu, who was culturaly Wood Elf.

Climate

Zrǟ Mbomfo̠ Hadfow has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Zrǟ Mbomfo̠ Hadfow receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of rain during the fall. Zrǟ Mbomfo̠ Hadfow covers an area of nearly 157 km2 (62 mi2), and an average elevation of 2666 m (8746 ft) above sea level.

Overview

Zrǟ Mbomfo̠ Hadfow was founded durring the late 11th century, by Ecrodu. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Ecrodu.

Zrǟ Mbomfo̠ Hadfow was built using the conventions of Wood Elf durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Zrǟ Mbomfo̠ Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Zrǟ Mbomfo̠ Hadfow is buildings are arranged arround a network of broad packed earth streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Zrǟ Mbomfo̠ Hadfow is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Zrǟ Mbomfo̠ Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Zrǟ Mbomfo̠ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zrǟ Mbomfo̠ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zrǟ Mbomfo̠ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zrǟ Mbomfo̠ Hadfow's parks.

Zrǟ Mbomfo̠ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zrǟ Mbomfo̠ Hadfow.

Zrǟ Mbomfo̠ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zrǟ Mbomfo̠ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zrǟ Mbomfo̠ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zrǟ Mbomfo̠ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zrǟ Mbomfo̠ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zrǟ Mbomfo̠ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zrǟ Mbomfo̠ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zrǟ Mbomfo̠ Hadfow's public wards, blessings, and other arcane systems.

Zrǟ Mbomfo̠ Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Zrǟ Mbomfo̠ Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zrǟ Mbomfo̠ Hadfow's grid is powered by a boiler and turbine based power plant.

Zrǟ Mbomfo̠ Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Zrǟ Mbomfo̠ Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Zrǟ Mbomfo̠ Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Zrǟ Mbomfo̠ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zrǟ Mbomfo̠ Hadfow's natural decorations nor waterways.

Zrǟ Mbomfo̠ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zrǟ Mbomfo̠ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zrǟ Mbomfo̠ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Zrǟ Mbomfo̠ Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Zrǟ Mbomfo̠ Hadfow's garrison was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Zrǟ Mbomfo̠ Hadfow sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Flea, Giant near Zrǟ Mbomfo̠ Hadfow are known to be a mutant strain of the creature.

Zrǟ Mbomfo̠ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Wild Magic energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 74
  • Farmers: 119
  • Farm Laborer: 161
  • Hunters: 137
  • Milk Maids: 92
  • Ranchers: 46
  • Ranch Hands: 104
  • Shepherds: 100
    • Farmland: 149912 m2
    • Cattle and Similar Creatures: 9276
    • Poultry: 111321
    • Swine: 7421
    • Sheep: 371
    • Goats: 74
    • Horses, Mounts, and Beasts of Burden: 3710

Craftsmen

  • Arms and Toolmakers: 80
  • Blacksmiths: 84
  • Bookbinders: 46
  • Buckle-makers: 50
  • Cabinetmakers: 86
  • Candlemakers: 123
  • Carpenters: 110
  • Clothmakers: 100
  • Coach and Harness Makers: 39
  • Coopers: 90
  • Copper, Brass, Tin, Zinc, and Lead Workers: 49
  • Copyists: 36
  • Cutlers: 30
  • Fabricworkers: 82
  • Farrier: 212
  • Furriers: 24
  • Glassworkers: 115
  • Gunsmiths: 83
  • Harness-Makers: 36
  • Hatters: 79
  • Hosiery Workers: 26
  • Jewelers: 42
  • Leatherwrights: 100
  • Locksmiths: 37
  • Matchstick makers: 59
  • Musical Instrument Makers: 53
  • Painters, Structures and Fixtures: 45
  • Paper Workers: 56
  • Plasterers: 49
  • Pursemakers: 65
  • Roofers: 41
  • Ropemakers: 38
  • Rugmakers: 35
  • Saddlers: 65
  • Scabbardmakers: 85
  • Scalemakers: 39
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 36
  • Shoemakers: 35
  • Soap and Tallow Workers: 114
  • Tailors: 200
  • Tanners: 45
  • Upholsterers: 53
  • Watchmakers: 52
  • Weavers: 106
  • Whitesmiths: 30

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 25
  • Beer-Sellers: 50
  • Booksellers: 60
  • Butchers: 106
  • Chandlers: 109
  • Chicken Butchers: 107
  • Entrepreneurs: 38
  • Fine Clothiers: 88
  • Fishmongers: 90
  • Florists: 22
  • Potion Sellers: 62
  • Resellers: 142
  • Spice Merchants: 49
  • Wine-sellers: 74
  • Wheelwright: 59
  • Woodsellers: 35

Service workers

  • Bakers: 168
  • Barbers: 172
  • Coachmen: 53
  • Cooks: 148
  • Doctors: 76
  • Gamekeepers: 55
  • Grooms: 32
  • Hairdressers: 123
  • Healers: 101
  • Housekeepers: 112
  • Housemaids: 218
  • House Stewards: 109
  • Inns: 34
  • Laundry maids: 74
  • Maidservants: 132
  • Nursery Maids: 70
  • Pastrycooks: 132
  • Restaurateur: 137
  • Tavern Keepers: 137

Specialized Laborer

  • Ashworkers: 50
  • Bleachers: 34
  • Chemical Workers: 21
  • Coal Heavers: 77
  • In-Town Couriers: 88
  • Long Haul Couriers: 86
  • Dockyard Workers: 75
  • Gas Workers: 18
  • Hay Merchants: 31
  • Leech Collectors: 89
  • Millers: 82
  • Miners: 80
  • Oilmen and Polishers: 58
  • Postmen: 88
  • Pure Finder: 47
  • Skinners: 112
  • Sugar Refiners: 21
  • Tosher: 57
  • Warehousemen: 161
  • Watercarriers: 81
  • Watermen, Bargemen, etc.: 97

Skilled Laborers

  • Accountants: 48
  • Alchemist: 54
  • Clerk: 74
  • Dentists: 36
  • Educators: 98
  • Engineers: 55
  • Gardeners: 37
  • Mages: 27
  • Plumbers: 39
  • Pharmacist: 44
  • Professors: 16
  • Scientists: 27
  • Wizards: 16

Civil Servants

  • Adventurers: 35
  • Bankers: 55
  • Civil Clerks: 80
  • Civic Iudex: 42
  • Consultants: 23
  • Exorcist: 92
  • Fixers: 44
  • Kami Clerk: 72
  • Landlords: 74
  • Lawyers: 42
  • Legend Keepers: 63
  • Militia Officers: 285
  • Monks, Monastic: 115
  • Monks, Civic: 119
  • Historian, Oral: 82
  • Historian, Textual: 44
  • Policemen, Sheriffs, etc.: 80
  • Priests: 137
  • Rangers: 50
  • Rat Catchers: 54
  • Scholars: 57
  • Spiritualist: 66
  • Slayers: 21
  • Storytellers: 151
  • Military Officers: 112

Cottage Industries

  • Brewers: 106
  • Comfort Services: 142
  • Enchanters: 40
  • Herbalists: 39
  • Jaminators: 137
  • Needleworkers: 137
  • Potters: 60
  • Preserve Makers: 109
  • Quilters: 53
  • Seamsters: 168
  • Spinners: 112
  • Tinker: 39
  • Weaver: 95

Artists

  • Actors: 38
  • Architects: 14
  • Bards: 55
  • Costumers: 23
  • Dancers: 44
  • Drafters: 24
  • Engravers: 30
  • Fine Furniture Carpenters: 18
  • Glaziers: 40
  • Inlayers: 36
  • Musicians: 115
  • Painters, Art: 19
  • Playwrights: 39
  • Sculptors, Art: 31
  • Wood Carvers: 115
  • Writers: 123

Produce Industries

  • Butter Churners: 127
  • Canners: 119
  • Cheesmakers: 123
  • Ice Merchants: 16
  • Millers: 67
  • Picklers: 59
  • Smokers: 45
  • Stockmakers: 42
  • Tobacconists: 54
  • Tallowmakers: 82

13821 of Zrǟ Mbomfo̠ Hadfow's population work within a Foundational Occupation.

21431 of Zrǟ Mbomfo̠ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1855 (5%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Zrǟ Mbomfo̠ Hadfow since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

POI

History

The the a cup of Transmutation, an a cup imbued with notable amounts of Transmutation energies was created in Zrǟ Mbomfo̠ Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History